The latter meant you had to simply get your target into the targeting frame and close down the range to get a lock. This was in part down to the removal of things such as torso twisting, as in MechWarrior, and the use of a square box targeting system called an FCS. While you had to manage your energy output with boosting, as well as avoid spooging away all your ammo (as solid ammunition cost money to use), the combat was a lot more fluid and direct compared to Western mecha games of that era. Unlike the MechWarrior or Heavy Gear games, Armored Core was a faster paced and more arcade take on mecha simulation. Shoji Kawamori famously worked on the original 'Armored Core' as the game's mecha designer.
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it also went on to sell quite well and began to build a global fanbase for the series as a whole. Released later in the same year in the U.S. Going up against a friend and changing your respective builds to counter one another’s tactics is something that is still refreshing and unique even today.įollowing the release of the first Armored Core in July of 1997, it sold surprisingly well and shifted the studio’s focus over to making more mecha games. This is because the original Armored Core wasn’t just a single player game, as it also had a very solid multiplayer component to it. They adopted the proposal and called it Armored Core as a consequence.įocusing on the “core” for each design then gave the player not only something to focus their customization around but it helped to give each mecha a recognizable silhouette, not only for the player but their opponents as well. Meaning that of the core block with cockpit and engine as well as the joint connectors for head, arm legs, weapons and so on. I also thought that other games would follow suit when this was released.Īs I believed that this idea should differentiate this game from the rest of its competition, I proposed the concept of the “armored cores”. Such as clearly differentiating from other mecha anime and games. However, if you allow a player to create their own mecha it makes it very hard to give it a sense of visual identity. These then had to be combined by the player on their own. There were quite a lot of unknowns and there were ideas for separate parts, such as arms, feet and weapons and so on. In turn, players can relive their dreams of defeating enemies as a heroic MS or become a villainous machine that seeks their rival's destruction.When the design for Armored Core was requested to me, it was before the original PlayStation was launched. The game's advanced customization options also lets players tinker with specific MS and weapon settings, like having their own machine. Moreover, the Burst System gives access to special "modes" for MS and Pilots in various series, such as SEED Mode ( SEED) or Trans-Am ( Gundam 00). Reborn also lets players relive scenarios in Official Mode or have unique crossovers in Ultimate Mode.
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RELATED: 10 Most Adorable Sci-Fi Movie Robots (That Are Not From Star Wars) As popularized by Koei's Warriors series, Gundam Reborn is a vast improvement over the Gundam-ized hack-and-slash formula of the Dynasty Warriors Gundam series. Essentially, nothing feels better than taking control of a favorite Gundam and annihilating a swath of Mobile Suits in combat. Unlike other Gundam titles, Dynasty Warriors Gundam Reborn adds a Musou twist to the acclaimed mecha franchise.